![]() that Toltech will be out to get them, but despite that, they are going on vacation.Įdge were unimpressed, scoring the game 4 out of 10. If the player destroys the brain, the game ends with Slade telling S.A.R.A. If the player chooses to retrieve the brain, the game ends with Toltech thanking Slade, and telling him his fee has been paid. Eventually Slade destroys Simon, and the player is given the choice as to whether or not to retrieve his brain for Toltech. However, Simon came to see himself as a god, killed his entire research team, and taking the army for himself. ![]() As Slade pursues Simon, he discovers that Simon had actually been on Eve all along, it was his base of operations whilst he was still employed by Toltech his research into genetic engineering was funded by Toltech, who wanted him to build a mutant army for them. Slade flees and is contacted by Toltech, who tell him they want Simon's brain at all costs. Slade is then attacked by a giant mecha into which has been placed Simon's brain. He eventually finds Simon on an operating table with his brain removed. At this stage, it seems as if Madfinger has spent a lot of time making it look as stunning as possible (which is most certainly does) and has decided to fill in the other elements later on.Īs the months roll by and player feedback is taken into account, DeadZone will improve - but at the moment it's best approached with caution.Slade proceeds through the facility, fighting off mutants as he goes. Work needs to go into eradicating lag, adding more game modes, and generally bolstering the content of the game. There's a fantastic online shooter here - it just needs some more spit and polish. It therefore feels a little mean to pick DeadZone apart at this early stage in its life, but the fact remains that the experience it currently offers is sadly lacking. The developer has only just brought the game out of beta, and readily admits on public forums that it's still working on improving aspects of the release. This makes accurate shooting incredibly difficult, which leads to even more annoyance.ĭeadZone has the feel of a product that's half-finished - and that's largely because it is. Players jerk around the map, often vanishing and then magically reappearing in a different location. While connecting to a game is relatively easy, once you're thrown into the action you can expect a near-fatal amount of lag and random drop-outs. That's not the only element of DeadZone that grates. It's perfectly possible to slug away at online matches to earn your dough, but it naturally takes longer and will result in a fair degree of frustration as you're torn to pieces by players with superior firepower. All players start with the same basic rifle, and can customise it to create one of several different armament types.īecause it's free to play, DeadZone has to squeeze in-app purchases into the game somehow, and predictably it's a mechanism to allow you to obtain in-game cash faster than normal. Deathmatch should surely need no introduction, and Zone Control is a variant on the classic Capture the Flag setup.ĭuring these two modes you can boost your rank and earn cash to spend on upgrading your weapon. Shadowgun: DeadZone occupies the same fictional universe as its predecessor, but this time around you'll be engaging in intense multiplayer firefights rather than moving through a story.ĭeadZone consists of two modes at present. ![]() While Shadowgun offered a resolutely single-player experience, developer Madfinger Games is aiming to service online players with this update. The game was nothing short of beautiful, despite its rather bland premise and generic shaven-headed space marine protagonist. The original Shadowgun was arguably one of the first games to really illustrate how quickly mobile phones have closed the gap on traditional consoles when it comes to graphics.
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